Spring 2015THEA 387 Digital Animation
M/W 2:30-4:20 PM
Professor Steve Kolbe teaches this course is an introduction to computer-generated animation. The students will learn basic modeling techniques, core animation principles, texture mapping basics and lighting for digital environments. The class will be introduced to these concepts using the software package, Maya. Students will learn to think and navigate in 3D space as they generate their own 3D models (both organic and non-organic), construct a basic character, learn to make objects move in 3D and explore the art of digital lighting.
ARTP 398 Special Topics in Art
M/W 11:30-2:20 PM
Professor Elizabeth Ingraham
Draw, discover, visualize, transform. Document and communicate with video and sound Work more effectively in your discipline Boost your creativity. By instructor permission only Contact Elizabeth Ingraham, Associate Professor, Art & Art History firstname.lastname@example.org 220 Richards Hall
MUSC 283 /383 Music Technology: Foundations of Audio Recording and Production
Tu/Th 12:30PM-1:45PM (283)
Introduction to the basic theory, practice, and procedures involved in recording and producing music in the modern digital audio production suite. Principles of sound, acoustics, and the fundamentals of DAW (Digital Audio Workstation) software and hardware (microphones and mixing consoles). Music Technology: Advanced Audio Recording and Production Prereqs: MUSC 283 or permission Advanced work in audio recording and production with an emphasis on creating dynamic audio mixes for different musical contexts. Extensive work with DAW (Digital Audio Workstation) software and audio hardware such as microphones and mixing consoles, as well as foundational experience in using editing/mastering software.
THEA 282 - Digital Video Production Marsha Kahm - Johnny Carson School of Theater and Film
Tu/Th 2:00-4:00 PM
This course is an introduction to digital video production. The student will learn basic camera, sound and lighting technique, as well as elementary story structure. Students will learn concepts of shot composition, shot sequences, movement, pacing and timing. They will also learn the basics of preproduction, production and postproduction. Participants will develop many basic production skills and will be introduced to conceptualizing, planning, storyboarding, directing and editing. Students will be introduced to Digital Non-Linear Editing (DNLE). Students will also learn about traditional and new distribution possibilities, including delivery to large screen, mobile devices and the internet. While technical proficiency is important to any aspiring digital visual storyteller, even more important is the ability to express ideas clearly and creatively. Students are expected to push their creativity to develop original stories that can be expressed visually and in a short format.
MUSC398 - iPad App Development for Music
M/W 8:00 AM-9:15 AM
By learning how to write native iPad apps for music settings, this course is an elective music technology course focusing on computational thinking and creative thinking. You will have ample opportunity to learn about both paradigms through a ‘hands-on’ studio approach to the broad topic of ‘software application development in the arts’. Using the iPad as a platform, you will learn how to work in software development by working with the Swift computer language which is the basis for native iPad applications. Our focus will be on the creation and use of original audio and video content as ‘assets’ in app development.
MUSC284 - Music Technology: Foundations of MIDI Sequencing and Notation
Fundamental skills in personal and professional use of technology for music production with a focus on MIDI sequencing and music notation software. Foundation of MIDI technology including keyboard and instrument programming, internet applications with sound and MIDI in multimedia.
The Digital Arts Initiative is spearheaded by the Hixson-Lied College of Fine and Performing Arts and is a collaborative effort among faculty from the Department of Art and Art History, the Johnny Carson School of Theatre and Film, and the Glenn Korff School of Music to provide interested students from all majors hands-on experience applying current technology to the arts.
Students at the University of Nebraska–Lincoln interested in the potential of collaboration with their peers in art, music, theatre, film, computer science, and related areas may also enjoy a focused study in digital arts. By expanding the student’s understanding of the application of technology in the arts, the Digital Arts Initiative will enhance the student’s creative options within their major. These elective classes will bring together students from various disciplines to share their unique perspectives. Faculty members include professionals who are committed to helping students achieve their full artistic and technical potential. Standards are rigorous, and expectations are high.