Course Offerings


The Digital Arts Initiative offers courses in all areas of the digital arts taught by professionals in their fields. Courses are divided into two sections - Digital Literacy courses which serve as a foundation in the digital arts, and upper level, specialized courses that take advantage of our diverse faculty's areas of expertise. All courses maintain a careful policy of interdisciplinary learning and are made up of four students from the three areas of the College (Art and Art History, Music and Dance, and Theatre and Film) and four students from outside the College.

Of special note to Art students: all Digital Arts Initiative courses (even those without Art prefixes) count as studio credit.


ARTS 291Q – Special Topics in Digital Arts – Performative Video Acts

TR 8:00AM - 10:45AM

Robert Derr

This interdisciplinary course will explore different methodologies of creating performative acts and the strategies behind the visualizations of the performance for the second-generation viewer using video.

MUSC 283 – Music Technology: Foundations of Audio Recording and Production

TR 11:00AM - 12:15PM

Tom Larson

A further exploration into the craft and art of scoring for visual media though practice, analysis and discussion. Advanced development of the creative and technical skills used in composing music for synchronization to picture.

MUSC 291Q – Special Topics in Digital Arts – Creative Coding: iOS Music App Development

TR 12:30PM - 1:20PM

Tom Larson

ARTP 291Q – Special Topics in Digital Arts – Immersive Experience Design

TR 2:00PM - 4:50PM

Chris Irvin

Due to the popularity of transmedia, hyperlinked content, and virtual production, immersive design is providing storytellers and artists with innovative approaches that augment traditional linear storytelling. As a result, the future generation of artists and designers must be adept at working with all story-driven media and processes, including worldbuilding, interactive media, and live audience environments. This course will allow students to explore this shift in the media landscape as well as act as a platform for working in teams to create their own immersive narrative-based experiences.

THEA 368 – Digital Media Production

MW 2:30PM - 4:15PM

Chris Irvin

This course is intended to provide an introduction to motion graphic design, digital art creation, and character animation. Students will learn to integrate visual, auditory, and spatial elements. Course content will consist of three interconnected areas: exploration of the creative process, application of motion graphic design, and utilization of various tools, technology, and software.

PHOT 365 – Time Based Media

MW 11:30AM - 2:20PM

Walker Pickering

PHOT 365 Time-Based Media is a three-credit course that explores various media that integrate a time component, including but not limited to video, stop-motion, and sound art. The content of this course builds on PHOT 161/261 and requires that students are familiar with using cameras and Adobe Creative Cloud.

MUSC 283 – Foundations of Audio Recording and Production

Glenn Korff School of Music

Introduction to the basic theory, practice, and procedures involved in recording and producing music in the modern digital audio production suite. Principles of sound, acoustics, and the fundamentals of Apple’s Logic DAW (Digital Audio Workstation) software and hardware (microphones and mixing consoles).

ARTS 398 - Special Topics: Digital Media in Art

School of Art, Art History & Design

This course is designed as an extension of conceptual and technical problems and processes introduced in the Digital Literacy courses.  Students will create projects that span media and software/hardware both individually and in collaborative group projects.  The goal of all coursework is an open-ended exploration that results in the students finding an artistic voice of their own.  Depending on the expertise and interests of the students, we will define a “research topic” for the course (such as the landscape and technology, etc).

Specifically, this course will continue work with Adobe Photoshop/Illustrator, FinalCut Pro, and basic programming skills.  In addition, students will be introduced to other technologies as needed, possibly including interface design for interactive projects, spatial possibilities of installation and multi-media environmental works, and non-musical sound.

** This course requires either a prerequisite of either 170 or 171. However, if students can demonstrate technical qualifications (expertise in Adobe Creative Suite, FinalCut, programming, or some other area) exceptions are possible.  Diversity of approach and background encouraged.

ARTS 398 – Special Topics: Performance, Programming, and Interactivity

School of Art, Art History & Design - Glenn Korff School of Music

Learn to program for interactive musical and visual performances using Max/MSP/Jitter (, a graphical creative programming language. Create your own expressive instruments and visual interfaces, including audio and video synthesis and sampling, 3d images using OpenGL, and gestural input with webcams, Wii Remotes, and Kinect. The course will culminate in a collaborative public performance. A rare chance to participate in a completely collaborative course, team-taught by two professors in the state-of-the-art Digital Arts Initiative studio.

THEA 282 – Digital Video Production

Steve Kolbe - Johnny Carson School of Theater and Film

This course is an introduction to digital video production. The student will learn basic camera, sound and lighting technique, as well as elementary story structure. Students will learn concepts of shot composition, shot sequences, movement, pacing and timing. They will also learn the basics of preproduction, production and postproduction. Participants will develop many basic production skills and will be introduced to conceptualizing, planning, storyboarding, directing and editing. Students will be introduced to Digital Non-Linear Editing (DNLE). Students will also learn about traditional and new distribution possibilities, including delivery to large screen, mobile devices and the internet.

While technical proficiency is important to any aspiring digital visual storyteller, even more important is the ability to express ideas clearly and creatively. Students are expected to push their creativity to develop original stories that can be expressed visually and in a short format.

THEA 368 – Digital Media Production

Steve Kolbe - Johnny Carson School of Theater and Film

This course is an introduction to varying types of digital media production. The student will learn basic web design and motion graphics as well as DVD authoring. Students will learn concepts of web usability, on-line structure, basic color theory and image optimization. The class will be introduced to motion graphics using After Effects and Motion software. Students will ultimately be tasked with generating a media package that brings together all of their elements into one cohesive self-branding portfolio.

THEA 387 – Digital Animation

Steve Kolbe - Johnny Carson School of Theater and Film

This course is an introduction to computer generated animation. The students will learn basic modeling techniques, core animation principles, texture mapping basics and lighting for digital environments. The class will be introduced to these concepts using the software package, Maya. Students will learn to think and navigate in 3D space as they generate their own 3D models (both organic and non-organic), construct a basic character, learn to make objects move in 3D and explore the art of digital lighting.