Digital Arts

Fall 2018:

THEA 282 – Digital Video Production

MW 11:30-1:20

Chris Irvin

This course is an introduction to digital video production. The student will learn basic camera, sound and lighting technique, as well as elementary story structure. Students will learn concepts of shot composition, shot sequences, movement, pacing and timing. They will also learn the basics of preproduction, production and postproduction. Participants will develop many basic production skills and will be introduced to conceptualizing, planning, storyboarding, directing and editing. Students will be introduced to Digital Non-Linear Editing (DNLE). Students will also learn about traditional and new distribution possibilities, including delivery to large screen, mobile devices and the internet.

While technical proficiency is important to any aspiring digital visual storyteller, even more important is the ability to express ideas clearly and creatively. Students are expected to push their creativity to develop original stories that can be expressed visually and in a short format.

MUSC 350 – Film Scoring and Creative Sound Design

MW 1:30-3:20

Tom Larson

Exploration of the craft and art of scoring for visual media though practice, analysis and discussion. Develop creative and technical skills in audio editing and music composition for synchronization to picture.

MUSC 283 – Music Technology: Foundations of Audio Recording and Production

TR 11:00-12:15

Tom Larson

Introduction to the basic theory, practice, and procedures involved in recording and producing music in the modern digital audio production suite. Principles of sound, acoustics, and the fundamentals of DAW (Digital Audio Workstation) software and hardware (microphones and mixing consoles).

ARTS 291Q – Special Topics in Digital Arts: Introduction to 3D computer graphics

TR 2:00-4:50

Chris Irvin

This introductory course will examine the rise of 3D computer graphics as an art creation tool, including its use beyond the traditional formats of video games and visual effects. We will also explore how contemporary artists are using 3D computer graphics within their work.

Students will gain basic knowledge of modeling techniques, texture mapping, and lighting within a 3D environment. Topics include modeling of organic and non-organic objects, character creation, 3D printing, and art creation utilizing 3D computer graphics.

MUSC 189H – Honors composition

TR 12:30-1:45

Brian Moore

The Digital Arts Initiative is spearheaded by the Hixson-Lied College of Fine and Performing Arts and is a collaborative effort among faculty from the School of Art, Art History, and Design, the Johnny Carson School of Theatre and Film, and the Glenn Korff School of Music to provide interested students from all majors hands-on experience applying current technology to the arts.

Students at the University of Nebraska-Lincoln interested in the potential of collaboration with their peers in art, music, theatre, film, computer science, and related areas may also enjoy a focused study in digital arts. By expanding the student’s understanding of the application of technology in the arts, the Digital Arts Initiative will enhance the student’s creative options within their major. These elective classes will bring together students from various disciplines to share their unique perspectives. Faculty members include professionals who are committed to helping students achieve their full artistic and technical potential. Standards are rigorous, and expectations are high.